Introducción

Compilación de la Literatura identificada para estudios de juegos de rol

La presente es una compilación de las fuentes identificadas en la literatura al trabajar en artículos y participar en congresos relacionados con el juego de rol.

Compilación de la Literatura identificada para estudios de juegos de rol

Compilación de la Literatura del Juego de Rol

Actualmente soy miembro de la “Red de Investigadores de Juegos de Rol” (RIJR), coordino el Grupo I: ontología del rol y soy miembro del Grupo II: Narrativa, diseño y arte. La presente compilación de la literatura del juego de rol surgió como una necesidad natural al colaborar con investigadores de Latinoamérica y el mundo.

La intención de este articulo es diseminar los materiales que me han servido de marco teórico en la creación de mis artículos de investigación.

Artículos propios relacionados con el juego de rol

Yáñez León, C. E. (2001). México Alma y Muerte: Viaje hacia un monologo [Memoria para obtener el título de Licenciado en Teatro]. Universidad Veracruzana.

Yañez Leon, C. E. (2005, February). Paladin Domains. Dragon Magazine, 328, 90.

Yáñez León, C. E., & Lipuma, J. (2021a). Analyzing the meta dimensions in TRPGs: Meta-action, metacognition, and metagaming. El papel del rol para el fomento de la cultura y la lectura, 5. https://www.cristoleon.com/2021/10/26/presentacion-del-articulo-analyzing-the-meta-dimensions-in-trpgs-meta-action-metacognition-and-metagaming/

Yáñez León, C. E., & Lipuma, J. M. (2021b). Transforming Traditional Professional Development into Blended Learning Communities. In R. Moras (Ed.), Trabajos de Investigación en la Educación Superior—Hidalgo 2021 (1st ed., Vol. 13, pp. 2062–2067). Academia Journals. https://static1.squarespace.com/static/55564587e4b0d1d3fb1eda6b/t/617f58af74f162008cfbe52e/1635735733178/Tomo+13+-+Trabajos+de+Investigaci%C3%B3n+en+la+Educaci%C3%B3n+Superior+-+Hidalgo+2021.pdf

He agrupado los recursos por áreas temáticas las cuales no necesariamente representan una taxonomía formal sin embargo facilitan la agrupación de las fuentes para crear la presente compliacion de la literatura del juego de rol:

  1. Disertaciones
  2. Elementos rituales de D&D
  3. Libros sobre “Juego”
  4. Libros sobre Storytelling
  5. Recursos del grupo de narrativa (RIJR)
  6. Recursos del grupo de ontología (RIJR)
  7. Research on play and ludic
  8. Teoría lúdica y gamificación
  9. Wikipedia Teorías relacionadas

A continuación, enlisto los recursos de la compilación de la literatura del juego de rol por las categorías identificadas:

1.- Disertaciones

Rangel Jiménez, M. (2018). Calabozos y Dragones: Medio que articula narrativa experiencial mediante sus interacciones [Universidad Iberoamericana]. https://doi.org/10.13140/RG.2.2.23133.95208

Varea, V. (2012). Explorando el juego y el jugar [Tesis de maestría, Universidad Nacional de La Plata]. http://sedici.unlp.edu.ar/handle/10915/34770

2.- Elementos Rituales de D&D

Anderson, K. (2009, March 1). Ethnographic Research: A Key to Strategy. Harvard Business Review. https://hbr.org/2009/03/ethnographic-research-a-key-to-strategy

Badrinarayanan, V. A., Sierra, J. J., & Martin, K. M. (2015). A dual identification framework of online multiplayer video games: The case of massively multiplayer online role playing games (MMORPGs). Journal of Business Research, 68(5), 1045–1052. https://doi.org/10.1016/j.jbusres.2014.10.006

Banks, J., Bowman, N. D., & Wasserman, J. A. (2018). A Bard in the Hand: The Role of Materiality in Player–Character Relationships. Imagination, Cognition and Personality, 38(2), 61–81. https://doi.org/10.1177/0276236617748130

Bergström, K. (2012). Playing for Togetherness—Designing for Interaction Rituals through Gaming.

Booth, P. (2021). Board Games as Media. Bloomsbury Academic.

Bowman, S. (2018). Immersion and Shared Imagination in Role-Playing Games. In Role-Playing Game Studies. A Transmedia Approach (1st ed., pp. 379–394). Routledge. https://doi.org/10.4324/9781315637532-22

Bowman, S. L. (2010). The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity. McFarland & Company.

Caillois, R. (1942). El hombre y lo sagrado (J. J. Domenchina, Trans.; 1st edition). Fondo de Cultura Económica.

Caillois, R. (1992). Jeux Et Les Hommes (1st ed.). Gallimard Education.

Caillois, R. (1994). Los juegos y los hombres: La máscara y el vértigo (1st. edition). Fondo de Cultura Económica.

Caillois, R. (2001). Man, Play and Games (Reprint). University of Illinois Press.

Collins, R. (2009). Cadenas de Rituales de Interacción (Spanish edition). Anthropos.

Delwiche, A. A., & Henderson, J. J. (2013). The participatory cultures handbook. Routledge. https://doi.org/10.4324/9780203117927

Deterding, S., & Zagal, J. (2018). Role-Playing Game Studies: A Transmedia Approach (1st ed.). Routledge. https://www.routledge.com/Role-Playing-Game-Studies-A-Transmedia-Approach/Deterding-Zagal/p/book/9780815369202

Fine, G. A. (2002). Shared Fantasy: Role Playing Games as Social Worlds (0002-edition ed.). University of Chicago Press.

Gadamer, H.-G. (1991). La actualidad de lo bello: El arte como juego, símbolo y fiesta (A. Gomez Ramos, Trans.; 1st ed., Vol. 15). Ediciones Paidós Iberica.

Gennep, A. van. (2013). Los ritos de paso (J. Aranzadi, Trans.; Original 1909). Routledge and Kegan Paul.

Guinness, G., & Hurley, A. (1986). Auctor ludens essays on play in literature. JBenjamins PubCo.

Gygax, G., & Arneson, D. (1974). Dungeons & Dragons Rules For Fantastic Medieval Wargames Campaigns Playable With Paper And Pencil And Miniature Figures. (1st ed., Vol. 1–3). Tactical Studies Rules (TSR).

Han, B.-C. (2020). La desaparición de los rituales (A. Ciria, Trans.; 1st edition). Herder Editorial.

Hong, S. (2015). When Life Mattered: The Politics of the Real in Video Games’ Reappropriation of History, Myth, and Ritual. Games and Culture, 10(1), 35–56. https://doi.org/10.1177/1555412014557542

Huizinga, J. (2014). Homo Ludens: A Study of the Play-Element in Culture. Martino Fine Books.

McGonigal, J. (2013). ¿Por qué los videojuegos pueden mejorar tu vida y cambiar el mundo? Un encuentro entre el mundo virtual y el real en el que las personas salen favorecidas (H. Salas, Trans.; 1st ed.). Siglo XXI Editores.

Mohan, K., & Mearls, M. (2017). Tales From the Yawning Portal. Wizards of the Coast.

Orr, M., King, S., & Mcgonnell, M. (2020). A Qualitative Exploration of the Perceived Social Benefits of Playing Tabletop Role-playing Games. International Journal of Role-Playing, 10, 70–83.

Othlinghaus-Wulhorst, J., & Hoppe, H. U. (2020). A Technical and Conceptual Framework for Serious Role-Playing Games in the Area of Social Skill Training. Frontiers in Computer Science, 2. https://doi.org/10.3389/fcomp.2020.00028

Rangel Jiménez, M. (2018). Calabozos y Dragones: Medio que articula narrativa experiencial mediante sus interacciones [Universidad Iberoamericana]. https://doi.org/10.13140/RG.2.2.23133.95208

Robinson, H. (2019). Why TRPG or TTRPG? [Blog Posting]. RPG Research, We Use Music & Role-Playing Games to Help People Heal & Improve the Quality of Life for Diverse Populations around the World! https://w3.rpgresearch.com/blog/why-trpg-or-ttrpg

Robinson, H. (2020). Hawkes-Robinson Role-Playing Game Model: The 4 RPG Formats (Diagram 1). RPG Research. https://www.rpgresearch.com/rpg-formats-diagram-1

Sourmelis, T., Ioannou, A., & Zaphiris, P. (2017). Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016. Computers in Human Behavior, 67, 41–48. https://doi.org/10.1016/j.chb.2016.10.020

Thorhauge, A. M. (2013). The Rules of the Game—The Rules of the Player. Games and Culture, 8(6), 371–391. https://doi.org/10.1177/1555412013493497

Turner, V., Abrahams, R. D., & Harris, A. (1995). The Ritual Process: Structure and Anti-Structure (1st edition). Routledge.

Vallejo García, J. (2020). Dungeons & Dragons as trasmedia vehicle of the 20th century literature in pop culture [Trabajo recepcional (Memoria), Universidad de Granada]. https://digibug.ugr.es/handle/10481/62797

Zagal, J. P., & Deterding, S. (2018). Definitions of “Role-Playing Games.” In Role-Playing Game Studies. A Transmedia Approach (1st ed., pp. 19–51). Routledge. https://doi.org/10.4324/9781315637532-22

Zalka, C. V. (2017). Collaborative Storytelling 2.0: A framework for studying forum-based role-playing games [Bowling Green State University / OhioLINK]. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu148959123885058

3.- Libros sobre “Juego”

Cagigal, J. M. (1985). Deporte, espectáculo y acción. Salvat.

Caillois, R. (1942). El hombre y lo sagrado (J. J. Domenchina, Trans.; 1st edition). Fondo de Cultura Económica.

Caillois, R. (1992). Jeux Et Les Hommes (1st ed.). Gallimard Education.

Caillois, R. (1994). Los juegos y los hombres: La máscara y el vértigo (1st. edition). Fondo de Cultura Económica.

Caillois, R. (2001). Man, Play and Games (Reprint). University of Illinois Press.

Garaigordobil LandazabalLandazabal, M., Bishop, A. J., Comas, O., Jesús Marrón, M., Ruiz de Velasco Gálvez, A., Lobo, E., Claustre Cardona, M., Soler i Gordils, M. P., & Teresa Hernández, T. V. (2008). El juego como estrategia didáctica (D. Bañeres, Ed.). Graó. https://dialnet.unirioja.es/servlet/libro?codigo=349878

Garrido, M. C. P., Olaizola, T. H., García, M. L., & Pernias, A. M. (2010). El juego infantil y su metodologia.Grado Superior (1st ed.). McGraw-Hill Interamericana de España S.L.

Huizinga, J. (2014). Homo Ludens: A Study of the Play-Element in Culture. Martino Fine Books.

Maria, C. J. (1957). Hombres y Deporte. Taurus ediciones.

Suits, B., & Hurka, T. (2014). The Grasshopper—Games, Life and Utopia (3rd ed.). Broadview Press.

Varea, V. (2012). Explorando el juego y el jugar [Tesis de maestría, Universidad Nacional de La Plata]. http://sedici.unlp.edu.ar/handle/10915/34770

Zagal, J. (2018). Role-Playing Game Studies: A Transmedia Approach (S. Deterding, Ed.; 1st edition). Routledge. https://www.routledge.com/Role-Playing-Game-Studies-A-Transmedia-Approach/Deterding-Zagal/p/book/9780815369202

4.- Libros sobre Storytelling

Ahn, J., & Jeong, S. (2014). Do Social Network Services Successfully Support Knowledge Transfer in Organizations? In Communications in Computer and Information Science (Vol. 473, p. 133). https://doi.org/10.1007/978-3-662-45071-0_10

Bergström, K. (2012). Playing for Togetherness—Designing for Interaction Rituals through Gaming.

Bowman, S. L. (2010). The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity. McFarland & Company.

Campbell, J. (2004). Pathways to Bliss: Mythology and Personal Transformation (D. Kudler, Ed.). New World Library.

Campbell, J. (2008). The Hero with a Thousand Faces (Third edition). New World Library.

Campbell, J., & Brown, S. L. (2014). The Hero’s Journey: Joseph Campbell on His Life and Work (P. Cousineau, Ed.; Third edition). New World Library.

Campbell, J., & Fairchild, J. E. (1993). Myths to Live By. Penguin Books.

Campbell, J., & Moyers, B. (1991). The Power of Myth. Anchor.

Cover, J. G. (2010). The Creation of Narrative in Tabletop Role-Playing Games. McFarland & Company.

Everything You Need to Know About Narrative Voice Techniques. (n.d.). ServiceScape. Retrieved April 6, 2021, from https://www.servicescape.com/blog/everything-you-need-to-know-about-narrative-voice-techniques

Fine, G. A. (2002). Shared Fantasy: Role Playing Games as Social Worlds (0002-edition ed.). University of Chicago Press.

Joseph Campbell: Mythos–the complete series. (2012, September 18). Athena.

Zagal, J. (2018). Role-Playing Game Studies: A Transmedia Approach (S. Deterding, Ed.; 1st edition). Routledge. https://www.routledge.com/Role-Playing-Game-Studies-A-Transmedia-Approach/Deterding-Zagal/p/book/9780815369202

5.- Recursos del grupo de narrativa (RIJR)

Bowman, S. L. (2018). Editorial. Special Issue: Role-playing and Simulation in Education Conference 2018. International Journal of Role-Playing, 8(8), 25.

Cabobianco, M. (n.d.). Violencias y secuencias narrativas en tres relatos míticos egipcios (pendiente).

Cabobianco, M. (2010). La rebelión primigenia en los relatos míticos egipcios del Reino Nuevo y períodos posteriores [Tesis de Licenciatura, Universidad de Buenos Aires]. http://repositorio.filo.uba.ar/handle/filodigital/1185

Campagno, M., Gallego, J., & García Mac Gaw, C. G. (2016). Regímenes políticos en el Mediterráneo Antiguo (1st ed.). Miño y Dávila Editores. https://www.academia.edu/34446375/Reg%C3%ADmenes_pol%C3%ADticos_en_el_Mediterr%C3%A1neo_Antiguo

Campagno, M., & Gayubas, A. (Eds.). (2021). De la guerra y otras formas de violencia en el Cercano Oriente Antiguo (1st ed.). Editorial de la Facultad de Filosofía y Letras Universidad de Buenos Aires. http://publicaciones.filo.uba.ar/de-la-guerra-y-otras-formas-de-violencia-en-el-cercano-oriente-antiguo

Deterding, S., & Zagal, J. (2018). Role-Playing Game Studies: A Transmedia Approach (1st ed.). Routledge. https://www.routledge.com/Role-Playing-Game-Studies-A-Transmedia-Approach/Deterding-Zagal/p/book/9780815369202

John Kirk III, W. (2009). Design Patterns of Successful Role-Playing Games (M. R. Cantrell, Ed.). Creative Commons.

Mizer, N. J. (2019). Tabletop Role-Playing Games and the Experience of Imagined Worlds (1st ed. 2019 edition). Palgrave Macmillan.

Noorthoorn, V. E. (2018). A Tale of Two Worlds. Arte experimental latinoamericano en dialogo con la colección mmk. Kerber Christof Verlag. https://www.kerberverlag.com/en/1567/a-tale-of-two-worlds

Stenros, J. (2008). Playground Worlds. Creating and Evaluating Experiences of Role-Playing Games (M. Montola, Ed.; 1st ed.). Ropecon ry.

Walz, S. P., & Deterding, S. (Eds.). (2015). The Gameful World: Approaches, Issues, Applications. MIT Press.

Wheeler, J. R. (2014). IF Theory Reader: Zork, Adventure, and beyond (J. R. Wheeler & J.-M. Kevin, Eds.; 1st edition). JRW Digital Media.

White, W. J. (2021). Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012: Designs and Discussions (1st ed. 2020 edition). Palgrave Macmillan.

Hyvärinen, M. (2015). Analyzing Narrative Genres. En De Fina, A. y Georgakopoulou, A. The Handbook of Narrative Analysis. Wiley-Blackwell.

6.- Recursos del grupo de ontología (RIJR)

Boluk, S., & LeMieux, P. (2017). Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (1st ed.). University of Minnesota Press.

Fuchs, M., Fizek, S., & Ruffino, P. (Eds.). (2014). Rethinking Gamification. meson press eG. https://meson.press/wp-content/uploads/2015/03/9783957960016-rethinking-gamification.pdf

Huizinga, J. (2016). Homo Ludens: A Study of the Play-Element in Culture. Angelico Press.

Saldaña Rosas, A. J., & Aguilar Contreras, A. I. (2021). Hacia una teoría lúdica de la organización. Innovar : Revista de Ciencias Administrativas y Sociales. https://doi.org/10.15446/innovar.v31n79.91900

Vella, D. (2015). The Ludic Subject and the Ludic Self: Analyzing the ‘I-in-the-Gameworld.’ IT-Universitetet i København. https://pure.itu.dk/portal/en/publications/the-ludic-subject-and-the-ludic-self-analyzing-the-iinthegameworld(5877eb42-85c2-4795-9ffa-6625d00b3418)/export.html

7.- Teoría lúdica y gamificación

Andersen, N. Å. (2009). Power at Play: The Relationships between Play, Work and Governance (2009th edition). Palgrave Macmillan.

Basarab Nicolescu. (1996). Manifiesto de la transdisciplinariedad (Transdisciplinarieté) (1st ed.). Multiversidad Mundo Real Edgar Morin, A.C. https://basarab-nicolescu.fr/BOOKS/Manifeste_Espagnol_Mexique.pdf

Brunsson, N. (2007). The irrationality of action and action rationality: Decisions, ideologies and organizational actions. Journal of Management Studies, 19, 29–44. https://doi.org/10.1111/j.1467-6486.1982.tb00058.x

Cardozo, B. del R. M. (1995). Los juegos y los hombres, la máscara y el vértigo. Revista Colombiana de Psicología, 4, 161–162.

Castoriadis, C. (2013). La institución imaginaria de la sociedad (1st ed.). Maxi-Tusquets. https://issuu.com/indomableperiodico/docs/la_instituci__n_imaginaria_de_la_so

Contreras, F., Ramírez, D. H. B., & Ríos, G. A. C. (2012). La organización como sistema complejo: Implicaciones para la conceptualización del liderazgo. Criterio Libre, 10(16), 193–206.

Costea, B., Crump, N., & Hom, J. (2005). Dionysus at work? The ethos of play and the ethos of management. Culture and Organization, 11(2), 139–151. https://doi.org/10.1080/14759550500091069

de Monthoux, P. G., Statler, M., & Sooudi, R. (2008). Aesthetic Play as an Organizing Principle. In The SAGE Handbook of New Approaches in Management and Organization (pp. 423–435). SAGE Publications Ltd. https://doi.org/10.4135/9781849200394

Fuchs, M., Fizek, S., & Ruffino, P. (Eds.). (2014). Rethinking Gamification. meson press eG. https://meson.press/wp-content/uploads/2015/03/9783957960016-rethinking-gamification.pdf

Kavanagh, D. (2011). Work and play in management studies: A Kleinian analysis. Ephemera. Theory & Politics in Organization, 4(11), Ephemera. Theory&Politics in organization.

Mainemelis, C., & Dionysiou, D. D. (2015). Play, Flow, and Timelessness. The Oxford Handbook of Creativity, Innovation, and Entrepreneurship. https://doi.org/10.1093/oxfordhb/9780199927678.013.0006

Romero, G., & Hugo, S. (2015). El actor y el sistema. Revista Mexicana de Ciencias Políticas y Sociales, 36(144), Article 144. http://dx.doi.org/10.22201/fcpys.2448492xe.1991.144.51916

Saldaña Rosas, A. (2010, de Abril de). Las interfases lúdicas en la organización. fdocuments.ec. XIV Congreso Internacional de la Academia de Ciencias Administrativas, A. C. (ACACIA) Las interfaces lúdicas en la organización Capítulo 17. Teorías de la organización…, Xalapa, Veracruz. C.P. 91190. https://fdocuments.ec/document/las-interfases-ludicas-en-la-organizacion.html

Saldaña Rosas, A. J., & Aguilar Contreras, A. I. (2021). Hacia una teoría lúdica de la organización. Innovar : Revista de Ciencias Administrativas y Sociales. https://doi.org/10.15446/innovar.v31n79.91900

Spraggon, M., & Bodolica, V. (2014). Social ludic activities: A polymorphous form of organizational play. Journal of Managerial Psychology, 29(5), 524–540. https://doi.org/10.1108/JMP-01-2012-0009

Vella, D. (2015). The Ludic Subject and the Ludic Self: Analyzing the ‘I-in-the-Gameworld.’ IT-Universitetet i København. https://pure.itu.dk/portal/en/publications/the-ludic-subject-and-the-ludic-self-analyzing-the-iinthegameworld(5877eb42-85c2-4795-9ffa-6625d00b3418)/export.html

Weick, K. E., & Westley, F. (1999). Organizational Learning: Affirming an Oxymoron. In Managing Organizations: Current Issues (pp. 190–208). SAGE Publications Ltd. https://doi.org/10.4135/9781446218563

Winnicott, D. W. (2021). Realidad y juego. GEDISA.

8.- Wikipedia Teorías relacionadas

Black swan theory. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Black_swan_theory&oldid=1021886041

Combinatorial game theory. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Combinatorial_game_theory&oldid=1025983955

Decision analysis (DA). (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Decision_analysis&oldid=1019622057

Decision theory. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Decision_theory&oldid=1023523155

Descriptive set theory. (2019). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Descriptive_set_theory&oldid=926422527

Drama theory. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Drama_theory&oldid=1024162768

Evolutionary game theory. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Evolutionary_game_theory&oldid=1023625636

Game theory. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Game_theory&oldid=1031534879

Game types: A list of games in game theory. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=List_of_games_in_game_theory&oldid=1019249704

Game types: Cooperative game theory. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Cooperative_game_theory&oldid=1017589883

Game types: Non-cooperative game theory. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Non-cooperative_game_theory&oldid=1030177092

Mean-field game theory. (2021a). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Mean-field_game_theory&oldid=1017513886

Mean-field game theory. (2021b). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Mean-field_game_theory&oldid=1017513886

Nash equilibrium. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Nash_equilibrium&oldid=1030262852

Rational choice theory. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Rational_choice_theory&oldid=1029235472

Subgame perfect equilibrium. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Subgame_perfect_equilibrium&oldid=1027247476

Theory of Games and Economic Behavior. (2021). In Wikipedia. https://en.wikipedia.org/w/index.php?title=Theory_of_Games_and_Economic_Behavior&oldid=1027765083