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Cristo León

Cristo León

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Project Category: 1. SCIENCE AND ENGINEERING FIELDS

A. COMPUTER AND INFORMATION SERVICES 1442
B. ENGINEERING
(1) Aerospace, Aeronautical, and Astronautical 1411
(2) Bioengineering & Biomedical Engineering 1418
(3) Chemical Engineering 1412
(4) Civil Engineering 1413
(5) Electrical, Electronic, and Communications 1414
(6) Industrial and Manufacturing Engineering 1419
(7) Mechanical Engineering 1415
(8) Metallurgical & Materials Engineering 1417
(9) Other Engineering 1416
C. GEOSCIENCES, ATMOSPHERIC SCIENCES & OCEAN SCIENCES
(1) Atmospheric Science & Meteorology 1431
(2) Geological and Earth Sciences 1432
(3) Ocean Sciences and Marine Sciences 1433
(4) Other 1434
D. LIFE SCIENCES
(1) Agricultural Sciences 1451
(2) Biological and Biomedical Sciences 1452
(3) Health Sciences 1453
(4) Natural Resources and Conservation 1455
(5) Other Life Sciences 1454
E. MATHEMATICS AND STATISTICS 1441
F. PHYSICAL SCIENCES
(1) Astronomy and Astrophysics 1421
(2) Chemistry 1422
(3) Materials Science 1425
(4) Physics 1423
(4) Other Physical Sciences 1424
G. PSYCHOLOGY 1460

H. SOCIAL SCIENCES
(1) Anthropology 1475
(2) Economics 1471
(3) Political Science and Government 1472
(4) Sociology, Demography, and Population Studies 1473
(5) Other Social Sciences 1474
I. OTHER SCIENCES, not elsewhere classified 1480

An allegorical illustration of a woman depicted as a cyborg Tank character, blending human features with armored, technological elements. She stands at the center of a digital battlefield, illuminated and highly visible, while data streams and social symbols surround her, representing scrutiny, emotion, and performance.

Playing by Feel

Project Category: 1480 – Other Sciences: Game Studies
Project Tag: cyborg identity, emotion, feminist game studies, Gender, playstyles, role choice, transdisciplinary communication (TDC)
An expansive cityscape depicting a future where advanced technology and AI are integrated into daily life, with holographic displays, robots interacting with humans, and sleek, modern architecture.

A Brave New World: AI as a Nascent Regime?

Project Category: 1472 – Political Science and Government, S&E H. SOCIAL SCIENCES
Project Tag: Artículos de Revista Académica
A circular word cloud displaying the most frequent terms from Shared Fantasy by Gary Alan Fine, with “games,” “fantasy,” “campaign,” “players,” “new,” and “first” appearing largest, surrounded by related terms such as “kuhn,” “break,” “preface,” “war,” and “gaming.”

Shared Fantasy: Role-Playing Games as Social Worlds by Gary Alan Fine (2002) – Reseña

Project Category: 1480 – Other Sciences: Game Studies, 1480 – Other Sciences: TTRPGs, S&E I. OTHER SCIENCES
Project Tag: Artículos de Revista Académica

Innovación Disruptiva y Sostenibilidad, Recurso

Project Category: 1472 – Political Science and Government
Project Tag: Documentos

Buscar en el sitio

Post recientes

03 Ene

Choosing the Right Literature Review: A Doctoral Training Guide

Choosing the appropriate literature review is not a stylistic choice but a methodological commitment that shapes how research is evaluated, reviewed, and interpreted. This post introduces the fourteen review types identified by Grant and Booth and situates them within doctoral training, transdisciplinary research, STEM education, and tabletop role-playing game studies. By clarifying the differences between narrative, systematic, bibliometric, and hybrid approaches, the article offers practical guidance and a decision framework to help researchers select, name, and justify their review strategy with precision.
Continue reading “Choosing the Right Literature Review: A Doctoral Training Guide”…
31 Dic

Definición 000 Proto-definición fundacional

Esta entrada analiza el prólogo de Dungeons & Dragons (1973) como una proto-definición del juego de rol, mostrando cómo el concepto emerge desde el wargaming a través de campañas, arbitraje e imaginación compartida.
Continue reading “Definición 000 Proto-definición fundacional”…
28 Dic

Código RA-CE

Esta entrada introduce el código RA-CE para analizar cómo los rituales de apertura y cierre de sesión en juegos de rol de mesa funcionan como dispositivos de encuadre. El código permite observar transiciones entre marcos, alineación social y mecanismos de continuidad narrativa entre sesiones.
Continue reading “Código RA-CE”…
28 Dic

Código RT-AN

Esta entrada introduce el código RT-AN para analizar los momentos en que la autoridad narrativa se transfiere de forma temporal entre participantes en juegos de rol de mesa. El marco permite observar cómo las mesas gestionan liderazgo, agencia y coautoría narrativa sin alterar la estructura general del juego.
Continue reading “Código RT-AN”…

Categorías del blog

Análisis Business Storytelling Certificados Co-diseño Colaboración Comunicación Comunicación efectiva Concepción Constancia Convergencia Definiciones Desarrollo Educación Efectivo English Ensayo Estrategia Frases Habilidades interculturales Infografía Innovación Investigación Keynote Liderazgo transformacional Marketing Marketing Digital Marketing holístico Mentoría Microrelato Narrativa Negociación Planeación estratégica Ponencia Resolución de Problemas Resumen Roleplaying Games (RPG) Sin categoría STEM Teoría de juegos

Categorías de recursos

1. SCIENCE AND ENGINEERING FIELDS 2. NON-SCIENCE AND ENGINEERING FIELDS 1472 – Political Science and Government 1480 – Other Sciences: Game Studies 1480 – Other Sciences: RPGT (Role-Playing Game Theory) 1480 – Other Sciences: TTRPGs 1510 - EEA (Educational Evaluation and Assessment) 1510 - STEAM EDUCATION 1530 - Storytelling 1530 - TDR (Trans-Disciplinary Research) 1530 – IDR (Inter-Disciplinary Research) 1550 - Digital marketing 1550 - Organizational leadership 1550 - R&D (Research and Development) 1560 - IDC (Inter-Disciplinary Communication) 1560 - Strategic research communication 1580 - Broadening Participation in STEM Non S&E A. EDUCATION Non S&E C. HUMANITIES Non S&E E. BUSINESS MANAGEMENT AND BUSINESS ADMINISTRATION Non S&E F. COMMUNICATIONS, COMMUNICATIONS TECHNOLOGIES, JOURNALISM Non S&E I. OTHER NON-S&E FIELDS S&E H. SOCIAL SCIENCES S&E I. OTHER SCIENCES
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Frase del día

La Visión es ver hacia dónde vas, la Mision es planear cómo llegarás allí. Esta es la diferencia entre las dimensiones aspiracionales y las operativas. Cristo León

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Sobre nosotros

Empoderando la Co-creación Colaborativa mediante investigación accesible, narrativas lúdicas y entornos de aprendizaje que despierten la curiosidad, fomenten la innovación y amplíen la participación social.

CLDM es una empresa de mentoría digital e innovacion ejecutiva fundada en 2010.

Posts recientes

03 Ene

Choosing the Right Literature Review: A Doctoral Training Guide

Choosing the appropriate literature review is not a stylistic choice but a methodological commitment that shapes how research is evaluated, reviewed, and interpreted. This post introduces the fourteen review types identified by Grant and Booth and situates them within doctoral training, transdisciplinary research, STEM education, and tabletop role-playing game studies. By clarifying the differences between narrative, systematic, bibliometric, and hybrid approaches, the article offers practical guidance and a decision framework to help researchers select, name, and justify their review strategy with precision.
Continue reading “Choosing the Right Literature Review: A Doctoral Training Guide”…
31 Dic

Definición 000 Proto-definición fundacional

Esta entrada analiza el prólogo de Dungeons & Dragons (1973) como una proto-definición del juego de rol, mostrando cómo el concepto emerge desde el wargaming a través de campañas, arbitraje e imaginación compartida.
Continue reading “Definición 000 Proto-definición fundacional”…
28 Dic

Código RA-CE

Esta entrada introduce el código RA-CE para analizar cómo los rituales de apertura y cierre de sesión en juegos de rol de mesa funcionan como dispositivos de encuadre. El código permite observar transiciones entre marcos, alineación social y mecanismos de continuidad narrativa entre sesiones.
Continue reading “Código RA-CE”…

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  • Choosing the Right Literature Review: A Doctoral Training Guide
    Choosing the appropriate literature review is not a stylistic choice but a methodological commitment that shapes how research is evaluated, reviewed, and interpreted. This post introduces the fourteen review types identified by Grant and Booth and situates them within doctoral training, transdisciplinary research, STEM education, and tabletop role-playing game studies. By clarifying the differences between […]

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  • NSF Trailblazer Engineering Impact Award (TRAILBLAZER)
  • Collaboratory to Advance Mathematics Education and Learning for K-12
  • Materials Research Science and Engineering Centers (MRSEC)
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