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Cristo León

Cristo León

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Project Category: Non S&E A. EDUCATION

A. EDUCATION 1510

Split allegorical image showing two futures of AI in education: on one side, a luminous AI supports engaged students and collaborative learning; on the other, a dark AI erodes a classical human statue as students disengage behind screens.

The Promise and Peril of Artificial Intelligence in Higher Education

Project Category: 1510 - STEAM EDUCATION
Project Tag: artificial intelligence, ethics, higher education, metacognition, transdisciplinary communication, Transformative Learning
A colorful illustration showing a Dungeon Master in a wizard’s robe guiding three children around a tabletop filled with books and dice. Around them float scientific symbols like atoms, microscopes, DNA strands, and planets, symbolizing the link between imagination and STEM learning.

Examining the Expertise of TTRPG for STEM Education

Project Category: 1480 – Other Sciences: RPGT (Role-Playing Game Theory), 1510 - STEAM EDUCATION, Non S&E A. EDUCATION
Project Tag: Collaborative Learning, Experiential Learning (EL), Facilitation Competencies, Game-Based Pedagogy, Inquiry-Based Learning (IBL), Mixed-Methods Research (MMR), RPG, TTRPG
Network visualization of co-occurring keywords in AI-STEM education research (2021–2025), highlighting clusters around artificial intelligence, generative AI, STEM education, ethics, and student engagement.

Artificial Intelligence in STEM Education: A Transdisciplinary Framework for Engagement and Innovation

Project Category: 1510 - STEAM EDUCATION
Project Tag: Artículos de Revista Académica
A digital collage showcasing a blend of traditional and modern educational elements. The image features laptops, tablets, and digital screens with educational content, juxtaposed with a chalkboard and textbooks. Symbols of collaboration, like interconnected human figures and network diagrams, illustrate the unity of educators in a community of practice. The background is colorful and dynamic, embodying the transformative essence of the OPLE project.

Researching Communities of Practice When Transitioning In-Service Educator Training to Blended Learning

Project Category: 1510 - STEAM EDUCATION, 1530 - TDR (Trans-Disciplinary Research), Non S&E A. EDUCATION
Project Tag: Artículos de Revista Académica
A colorful circular word cloud highlighting dominant terms such as “girls,” “project,” “education,” “elementary,” “promote,” “development,” “interest,” and “collective.” Surrounding words include “activities,” “organizations,” “experiences,” “co-design,” “life,” and “opportunities,” representing the thematic focus on education and mentorship.

The Effectiveness of Using Near-Peer Role Models and Mentoring

Project Category: 1510 - STEAM EDUCATION, 1580 - Broadening Participation in STEM, Non S&E A. EDUCATION, Non S&E I. OTHER NON-S&E FIELDS
Project Tag: Artículos de Revista Académica
A three-stage flow diagram showing progression from Connection to Engagement to Collaboration. Each stage is represented by a box with key actions inside. Connection includes awareness, interactions, recognition, and connection. Engagement includes dialogue, identifying common interests, and determining alignment. Collaboration includes clarifying roles, common action, and mutual reinforcement.

Future Ready Schools—NJ Collective Impact Success Story

Project Category: 1510 - STEAM EDUCATION, 1550 - Organizational leadership, Non S&E A. EDUCATION, Non S&E E. BUSINESS MANAGEMENT AND BUSINESS ADMINISTRATION
Project Tag: Artículos de Revista Académica
A table labeled "Table 3.- Considering Convergence" listing six key questions related to the implementation of converged learning, focusing on technology, staff training, course alignment, and student engagement.

Exploring the Context of Converged Learning

Project Category: 1510 - STEAM EDUCATION, Non S&E A. EDUCATION
Project Tag: Artículos de Revista Académica
Diagram depicting the Convergence Collaboration Diamond model. It shows four colored nodes labeled (1) Academy (blue), (2) Government (orange), (3) Industry (yellow), and (4) Society (green), connected by black bidirectional arrows forming a diamond shape. Two gray nodes labeled (A) Challenges and (B) Uncertainty are connected with dashed green and blue lines, respectively, indicating external influencing factors.

Collaborating Toward Convergence Efforts for K-20 STEM Education

Project Category: 1510 - STEAM EDUCATION, Non S&E A. EDUCATION
Project Tag: Artículos de Revista Académica

Evaluation Resources

Project Category: 1510 - EEA (Educational Evaluation and Assessment)
Project Tag: Documentos

HyFlex Ejemplo de secuencia didáctica

Project Category: 1510 - STEAM EDUCATION
Project Tag: Documentos, Plantillas
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Post recientes

06 Ene

Código, lengua y habla: bases semióticas para codificar los juegos de rol

Este texto examina código, lengua y habla como ejes analíticos para los juegos de rol. Integra las posturas de Saussure, Lotman y Peirce para explicar cómo el lenguaje opera como sistema, historia e interpretación en la práctica lúdica.
Continue reading “Código, lengua y habla: bases semióticas para codificar los juegos de rol”…
03 Ene

Choosing the Right Literature Review: A Doctoral Training Guide

Choosing the appropriate literature review is not a stylistic choice but a methodological commitment that shapes how research is evaluated, reviewed, and interpreted. This post introduces the fourteen review types identified by Grant and Booth and situates them within doctoral training, transdisciplinary research, STEM education, and tabletop role-playing game studies. By clarifying the differences between narrative, systematic, bibliometric, and hybrid approaches, the article offers practical guidance and a decision framework to help researchers select, name, and justify their review strategy with precision.
Continue reading “Choosing the Right Literature Review: A Doctoral Training Guide”…
31 Dic

Definición 000 Proto-definición fundacional

Esta entrada analiza el prólogo de Dungeons & Dragons (1973) como una proto-definición del juego de rol, mostrando cómo el concepto emerge desde el wargaming a través de campañas, arbitraje e imaginación compartida.
Continue reading “Definición 000 Proto-definición fundacional”…
28 Dic

Código RA-CE

Esta entrada introduce el código RA-CE para analizar cómo los rituales de apertura y cierre de sesión en juegos de rol de mesa funcionan como dispositivos de encuadre. El código permite observar transiciones entre marcos, alineación social y mecanismos de continuidad narrativa entre sesiones.
Continue reading “Código RA-CE”…

Categorías del blog

Análisis Business Storytelling Certificados Co-diseño Colaboración Comunicación Comunicación efectiva Concepción Constancia Convergencia Definiciones Desarrollo Educación Efectivo English Ensayo Estrategia Frases Habilidades interculturales Infografía Innovación Investigación Keynote Liderazgo transformacional Marketing Marketing Digital Marketing holístico Mentoría Microrelato Narrativa Negociación Planeación estratégica Ponencia Resolución de Problemas Resumen Roleplaying Games (RPG) Sin categoría STEM Teoría de juegos

Categorías de recursos

1. SCIENCE AND ENGINEERING FIELDS 2. NON-SCIENCE AND ENGINEERING FIELDS 1472 – Political Science and Government 1480 – Other Sciences: Game Studies 1480 – Other Sciences: RPGT (Role-Playing Game Theory) 1480 – Other Sciences: TTRPGs 1510 - EEA (Educational Evaluation and Assessment) 1510 - STEAM EDUCATION 1530 - Storytelling 1530 - TDR (Trans-Disciplinary Research) 1530 – IDR (Inter-Disciplinary Research) 1550 - Digital marketing 1550 - Organizational leadership 1550 - R&D (Research and Development) 1560 - IDC (Inter-Disciplinary Communication) 1560 - Strategic research communication 1580 - Broadening Participation in STEM Non S&E A. EDUCATION Non S&E C. HUMANITIES Non S&E E. BUSINESS MANAGEMENT AND BUSINESS ADMINISTRATION Non S&E F. COMMUNICATIONS, COMMUNICATIONS TECHNOLOGIES, JOURNALISM Non S&E I. OTHER NON-S&E FIELDS S&E H. SOCIAL SCIENCES S&E I. OTHER SCIENCES
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Frase del día

La Visión es ver hacia dónde vas, la Mision es planear cómo llegarás allí. Esta es la diferencia entre las dimensiones aspiracionales y las operativas. Cristo León

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Sobre nosotros

Empoderando la Co-creación Colaborativa mediante investigación accesible, narrativas lúdicas y entornos de aprendizaje que despierten la curiosidad, fomenten la innovación y amplíen la participación social.

CLDM es una empresa de mentoría digital e innovacion ejecutiva fundada en 2010.

Posts recientes

06 Ene

Código, lengua y habla: bases semióticas para codificar los juegos de rol

Este texto examina código, lengua y habla como ejes analíticos para los juegos de rol. Integra las posturas de Saussure, Lotman y Peirce para explicar cómo el lenguaje opera como sistema, historia e interpretación en la práctica lúdica.
Continue reading “Código, lengua y habla: bases semióticas para codificar los juegos de rol”…
03 Ene

Choosing the Right Literature Review: A Doctoral Training Guide

Choosing the appropriate literature review is not a stylistic choice but a methodological commitment that shapes how research is evaluated, reviewed, and interpreted. This post introduces the fourteen review types identified by Grant and Booth and situates them within doctoral training, transdisciplinary research, STEM education, and tabletop role-playing game studies. By clarifying the differences between narrative, systematic, bibliometric, and hybrid approaches, the article offers practical guidance and a decision framework to help researchers select, name, and justify their review strategy with precision.
Continue reading “Choosing the Right Literature Review: A Doctoral Training Guide”…
31 Dic

Definición 000 Proto-definición fundacional

Esta entrada analiza el prólogo de Dungeons & Dragons (1973) como una proto-definición del juego de rol, mostrando cómo el concepto emerge desde el wargaming a través de campañas, arbitraje e imaginación compartida.
Continue reading “Definición 000 Proto-definición fundacional”…

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  • Código, lengua y habla: bases semióticas para codificar los juegos de rol
    Este texto examina código, lengua y habla como ejes analíticos para los juegos de rol. Integra las posturas de Saussure, Lotman y Peirce para explicar cómo el lenguaje opera como sistema, historia e interpretación en la práctica lúdica. Continue reading “Código, lengua y habla: bases semióticas para codificar los juegos de rol”… La entrada Código, […]

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  • NSF Trailblazer Engineering Impact Award (TRAILBLAZER)
  • Collaboratory to Advance Mathematics Education and Learning for K-12
  • Materials Research Science and Engineering Centers (MRSEC)
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